

They also have a shared investment in the success of not just that raid, but future raids as well, a feature that "pick up raids" lack. They have the advantage of being able to get to know the abilities (or lack thereof) of their various members, and adjust their tactics accordingly.

Raiding guilds are guilds that devote some or all of their collective time to playing in raid instances, defeating (or practicing to defeat) raid encounters.

Sometimes the peculiarities of a boss encounter are such that being vastly overgeared/overlevel will not permit the raid to ignore the designed tactics. Given these unique requirements, most raid boss encounters require some amount of practice to defeat. While occasionally those tactics mirror those used by smaller groups, they often require things that smaller groups simply don't have the diversity to do. In addition, a majority of such bosses also require the group use particular, sometimes unique tactics. As the game does not permit further increase of skills, or introduce new abilities, the only avenues remaining to enhance a character lay in "better gear".Īlmost all raid events and bosses require that the raid members have particular levels of gear and skill, expressed as dps, damage mitigation, and/or healing ability. Raids are designed as activities for people whose characters have reached the maximum level. Many instances requiring a raid are also subject to a raid timer. This experience reduction is simply that the usual "group XP bonus" is not applied while in a raid group. These are to prevent players from creating very large groups in order to complete normal quests or other game content intended for parties of 5 or fewer. Players also receive an experience reduction for any mob killed while in a raid group. While in a raid group, players do not receive credit for completing quest objectives unless the quest calls for a raid. This requires at least 2 people (IE a party). As party leader, a player can convert their group into a raid group by accessing the "Social" Panel, selecting "Raid", and choosing "Convert Group to Raid." From then on, any new players invited to the group will join the raid group (up to a maximum of 40). The terms "raid" and "raiding" primarily and traditionally refer to PVE raid-specific instances and zones. Raid groups are a way to have parties of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players.
